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The only cantrip on the druid's spell list that is better at damage is Produce Flame and it will have similar damage to shillelagh up until lvl 11, which is basically all of BG3.
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This is massive, and would be the number 1 cantrip for clerics if they could get it. For a bonus action and no spell slot a druid can be as accurate with a melee weapon as a fighter with no attribute investment. thats the point after level 5 you wont use it again because it becomes subpar, I just wanted it to be viable later. By level 5 druids are going to be more dangerous either wildshaping or casting magic. This helps druids tremendously by allowing them to happily dump strength and maintain chance to hit with weapons. Its magical for overcoming damage resistances and it uses wisdom towards chance to hit and bonus damage. Originally posted by Indure:Why do you believe shillelagh is underperforming? It bolsters a club/staff to 1d8 which makes it comparative to a martial wrapon. A magic initiate fighter using shillelagh pays the same oppurtunity cost (i.e., 1 feat) but deals MORE damage on average (at high levels, even more once you factor in accuracy) and can be paired with a shield.
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The trade off of hitting less often but harder and being hit more often is what makes it balanced. On top of GWM hitting less often due to the -5 penalty to hit, a GWM cannot also have a shield and thus is also going to be hit more often. Compare this to a fighter using great weapon master, a 11th level fighter with GWM and using a greatsword (2d6 which is a higher average damage than the d12 greataxe), 3x(2x3.5+10+ASM) = 51 + 3xASM (17th level that is an average of 68 + 4xASM) BUT you have to remember that to get the +10 damage on hit with GWM, you take a -5 penalty to hit (and therefore hit less frequently). Assuming each attack hits, that is an average of 3(3x4.5+2+ability score modifier)= 46.5 + 3xASM in a round (and this number would get bigger at level 17 when fighters get their fourth attack, 80 + 4xASM).
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Adding increasing dice scaling (standard cantrip scaling) on top would let a level 11 fighter with the dueling fighting style make 3 attacks at 3d8 EACH. Shillelagh scales with number of attacks. Think about it, there would be no reason for a fighter NOT to take the magic initiate feat to get shillelagh then start walloping enemies. Do you think larian will fix this? Letting shillelagh scale would be a balance nightmare. Originally posted by Fistimus Maximus:Do you think they will have it so it scales as you level as by level 5 it becomes the weakest cantrip and becomes unusable for higher levels.
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